When I finally landed a job in the animation industry, I ended up meeting and working with a lot of people who had created animated cartoons that I had grown up on. While not household names, they were very familiar to me from seeing their credits on various cartoon shorts or shows over the years. I ran into some of these people at Warner Bros Animation. People like Gerald Baldwin, who had worked on UPA and Jay Ward productions product and had created a sequence that I truly enjoyed from Mr. Magoo's Christmas Carol. Art Leonardi, who worked as an animator on late 50's/Early 60's Warner Bros.Cartoons and became a jack of all trades with Friz Freleng on Pink Panther and Ant & The Aardvark cartoons. Tom Ray, a veteran animator from MGM and Warner Bros cartoons, would later work for Chuck Jones 'How The Grinch Stole Christmas' and 'Horton Hears A Who!'. Of course, there were many others, some of which I was surprised were still alive and actively working in the animation industry.
People like Alex Lovy, a longtime Lantz Director, who later worked on Hanna Barbera cartoons, Norm McCabe, an animator and Director of Looney Tunes from the late 30's thru early 40's,
and Charlie Downs, who started at Disney and worked on many of Ward Kimball's projects at the studio.
When I was working for Don Bluth on The Troll In Central Park in the early 90's. The studio was going through a difficult time with Goldcrest, the movie company that was funding the Troll movie. Apparently, Goldcrest had a new management team and they weren't pleased with the Bluth product (more on that in a future post).
Fortunately, the Bluth unit in Burbank had a special projects division that had just completed the character animation for a ride at Universal Studios called The Fantastic World Of Hanna Barbera and was now embarking on a new project for a theme park attraction in Japan.
One day, I had noticed an older gentleman in a corner of the studio who was toiling away on color keys for the new project. I went to introduce myself and he told me his name was Walt Peregoy.
Peregoy, a superior talent, had painted backgrounds for Disney's Sleeping Beauty, 101 Dalmations, Sword In The Stone and had designed the backgrounds for Hanna Barbera's late 60's/Early 70's product.
He eventually returned to Disney to work on projects for EPCOT center.
It was pretty much known in the business, even back then, that Peregoy was a volatile individual and wasn't afraid to voice his opinion about things. I didn't care much about that; I was in awe of being in his company. Every other day I would drop by talk to him a bit and would salivate at his beautiful paintings. He was 64 years old at the time. I developed a friendship with Peregoy while working at Bluth studios and got to hear plenty about Walt Disney (not all good things either from Peregoy's perspective!).
It still strikes me as a surreal experience that I got to work side by side with people who made the cartoon films that I grew up on.
Above, is a film that was featured on the old Disney TV show called Four Artists Paint A Tree. Walt Disney introduces four of his artists; Walt Peregoy, Marc Davis, Eyvine Earle and Josh Meador. Years before I met Peregoy, I actually saw this film in High School. It's good stuff! Enjoy!
I had just wrapped up animating duties on a television series called 'Slimer and the Ghostbusters' for DIC Enterprises back in 1989. These were cartoony segments where I was able to animate scenes with some full animation and cartoony poses. I was out of work and had just got married; not a good combination.
I had recently submitted my portfolio to Disney studios and was waiting for some sort of response. In the meantime, Bill Hanna of Hanna/Barbera Productions got my number from someone who labeled me as a hot talent and called me regarding a position as an animator on Jetsons: The Movie. I met with Mr. Hanna, accepted the position and was fired within a week. (More on that hilarious story in an upcoming post). The reason for the sacking was that I was assigned to a Rosie The Robot scene and Mr. Hanna was quite upset with the animation. "She moves too much!" he kept saying. (Really, no joke.) That may explain why the studios' product was so limited in movement as Mr. Hanna liked it that way. Actually, I was really proud of the work I had done. But none of that mattered now. I had lost my job on a major theatrical feature project. What now?
Well, here's a classic text book example of When one door closes, another opens.
Back in late 1979, I was excited about a new animation studio formed by a group of Disney animators led by Animator-Producer-Director Don Bluth. They had just released a theatrical fully animated half hour cartoon shown on HBO called 'Banjo The Woodpile Cat'. This little film looked fantastic. The designs were fresh, the backgrounds sparkled and the animation was top notch. On top of that, it had really nice effects animation. I had liked Bluth's animation in the recent Disney films and realized that this was where the magic was coming from. In my opinion, Bluth was beating Disney at their own game. Their next film would be 1982's The Secret Of NIMH; a sleeper of a movie that would forever change the business. I became an immediate fan and knew I had to work for them.
Fast forward to 1989.
A portion of Don Bluth's animation team had returned from Ireland and set up a small studio in Burbank, California called West Olive, Inc to work on sequences of Sullivan Bluth movies. The unit was set up by Producer/ Master animator John Pomeroy with Directing animators Lorna Cook, Linda Miller and Ken Duncan as key members of the new unit. I caught wind of this and found out that the studio was located within a few blocks of my apartment. I quickly put together a portfolio and dropped it off to the studio.
A few days later I was invited to the studio to do a clean up inbetween test. Now, I would love to say that I walked in and breezed through the test, no sweat.
The reality was that I actually stressed myself out before, during and after taking the test. I had second guessed my abilities all the way through it. I wanted the job that badly.
A day later, John Pomeroy himself called me back to say that the test looked good, but that there were no spots open for a rough in-betweener at the moment. However, he was looking for an animation trainee and wanted to know if I would come back and test for the job. Needless to say, I was excited about this and agreed to come back for the animation test. I felt more relaxed about this because I was more in my comfort zone when animating. The test was Charlie The Dog (from All Dogs Go To Heaven) jumping onto a box.
All I remember is enjoying the test and being satisfied with the results. I had finished the test in a timely fashion and even had time to finesse the drawings. The next day John called to tell me that the test looked good and... to see if I could start work Monday. I was elated to say the least. The next couple of months would be very challenging to me, mainly because of two facts. 1) I was now working with some of the top talents in the animation business and 2) I needed to make sure my work was of exceptional quality so that I didn't embarrass myself...or worse, get fired!
I'll save some of my experiences of working on that movie for a later time, but let's say, it wasn't a cake walk...But I did learn a helluva lot.
I really enjoyed working on Rock A Doodle. The picture had tremendous potential and I was excited about the possibilities. It was a fun concept with some terrific surprises and the characters seemed to be well formed. Unfortunately, shortly after I arrived, problems began to surface. Victor French, then known as an actor from Highway To Heaven, was brought in to direct the live action sequences for the film. He became very ill and had to exit the production (he died a short while afterwards). Don Bluth took over the live action direction. Goldcrest, the motion picture company that was funding the movie, stepped in to question story direction and design choices. Some very funny sequences ended up being cut from the picture and a portion of the movie had to be re-animated for being too risque. As the reels started taking shape, story problems became clear and it was decided that narration had to be added to make the story flow better.
Overall, the movie was plagued with problems.
I wish that I could say that the movie would go on to become an animated classic; it had all the makings of a hit movie. We had great animation talent, catchy songs, neat sequences, super voices and a retro cool concept that featured a Rooster that resembled Elvis Presley. Regardless, many people love this movie. I still have a fondness for it for many different reasons.
If you haven't seen it, here is a behind the scenes look at Rock A Doodles' production in Ireland (Part one is above, Part two is below). I also included the theatrical trailer which includes the neat computer animated/ classically animated effects opening to the picture. Unfortunately, you won't see me in any of the documentary footage, since this was shot at the main studio in Dublin, Ireland. I was on the other side of the pond at a small satellite studio in Burbank, California! Enjoy.
I have a whole lot of sketches just lying around and every so often I go through them and start discarding; Frankly, If I didn't, my house would look like a trash heap and my wife would throw me out...or so I'm told. In this joyless process, I pull up the old trash can and begin to thumb through stacks of drawings, most of which are ok sketches but they're not spectacular enough to make me want to keep them. I'd say a good 99% find their way to the Shredder but every once in a while, I'll find a drawing that somehow stands out of the bunch. I posted a few examples above that were done in Ebony pencil. I don't think this was intentional, but the guy looks a little like Disney Animator Frank Thomas while the dog has a Hanna Barbera influence to him.
Someone emailed me the other day about my drawings and somehow they got the impression that I never do dirt ruff sketches. After looking at some of my posts over the last couple of years I can see how you might get that impression. Truth is, I will do a lot of exploration with thumbnails to help me get where I'm going. If I can't get with what I'm after with a certain pencil, I'll switch off to some other pencil, marker or even a plain ol bic ball point pen, which is what you see here. Some of these sketches were done looser than normal for me and took no longer than 30 seconds to make. Because you're not investing a ton of time into the sketch, it's easy to discard and move on to the next. Like most people, there are times that I'll hit a brick wall. In those moments, it's best to walk away for a couple of minutes and clear your head. Get some reference, live action video, photos or look at other drawings that are similar. Go back to the board and use the reference to help you get the result you need. Worst case scenario, get another artists opinion and see if they can help solve the problem. Sometimes the solution is very simple and you were complicating it.
It's not a bad idea to look at the drawings you had previously done before becoming frustrated. Sometimes there's a gem in there and you glossed over it because you were caught up in the heat of the moment. BTW, the drawing on the bottom, is also a thumbnail drawn in a bic pen, but sketched a little slower.
Here's some random doodles of a bear character I had rolling around in my head. Lately, when I draw I prefer to use Polychromos because it's an erasable pencil and it has a nice flow. Years back when I was working on Mighty Mouse: The New Adventures For Bakshi & John K. and Beany & Cecil for John Kricfalusi, I was used to drawing in Col-erase, however John quickly got me out of that and told me to draw with Prismacolors for my character layouts. Prismacolor Pencils have a nice flow and you can get a drawing down pretty loose and quick, but the main problem is that they're nearly impossible to erase with! In order to correct the drawing, you had to use white out. I got used to drawing with those pencils and still like to sketch with them as seen here with the bear heads. My approach with Prismacolor is simple; I'll do a very light underdrawing first, then go over it with bolder strokes.
Most of the time though, I'm using Polychromos or Ebony pencils for my sketching, but will still switch back to Prismacolor for fun or col-erase for animation work.
Well, I don't remember drawing this one but I do know that it was done with a Polychromos Blue pencil.
This is a drawing that I did while I was good and angry about something and vented my rage in a drawing. I happened to like it and it went into a drawer for a couple of years.
Looking at this drawing today, I would probably approach this pose a little bit differently...like changing the angle of the head and possibly having the arms clench in a downward direction. But this is the way my emotion took it and for some reason it works for me. As an animation artist, I use emotion to fuel my quick sketches because I believe you get something absolutely pure on the paper. Sometimes I'm surprised by the result because you're not thinking about technique or second guessing yourself on the pose. You're focused strictly on getting that emotion down in a sketch and you're letting your talent shine through.
Here's another character of a rat recording details from a crazy crime scene. It was from a project I was actively developing about six years ago that borrowed heavily from shows about detectives from the 50's and 60's. The pencil media is Polychromos Blue.
Now don't get me wrong, there's some great execs who take pitches all day long that get the ideas you're trying to sell...but unfortunately, there are a good number who have a hard time comprehending a good idea...or any idea.
It dawned on me after some rather unsuccessful pitches that a show like this could never fly today. It had a couple of strikes against it from the get go which I'll share with you here. Strike One - It references a different time period. Because this show evokes old imagery from the 50's and 60's, Executives feel the show would never connect with todays' viewers. Strike Two - The main character is an adult rat wearing clothes.
This would never fly with some executives because there would be too many confusing questions about the humanoid rat. I.E., Why is a rat wearing clothes? Rats can write? Is the rat really a human that looks like a rat? Why is the rat a detective? Can the rat talk? etc. etc. The questions would be too numerous to answer in a single sitting.
Besides, the rat is an adult and could never relate to children. Strike Three - The rat character doesn't sing or have a band. The kiss of death for a show like this. You see no band, no show. Strike Four - The cartoon is a bit clever. If the show has an ounce of wit or parody, the kiddies will never get it. Strike Five - The cartoon has slapstick humor. You can't have characters hitting each other over the heads because kids watching will get the wrong idea and repeat it on their friends. Can you imagine the violence that could erupt nationwide? Strike Six - The drawings are too slick and professional looking. If the drawing is drafted well, overseas animation studios will never be able to copy it. Better to stick to childlike drawings that are simpler to draw and kids can relate to better. In other words, strive for the lower possible denominator. It's no wonder why kids don't watch cartoons anymore!
I decided to go through some animation related stuff today and came up with some drawings that I did for a video project that was being planned about ten years ago. All that I had left were some of these clean ups so I decided to post them here rather than let them collect dust in the old archive.
Media on these two were simple sanford light blue for the roughs, then rubbed down with a gum eraser and cleaned up with a standard number two pencil; like the ones they used to use in schools. The Sanford colerase pencils can be purchased at any Michaels art and craft store. I used to use blackwings until they stopped making them...now I hear they're back, but I'm so used to using regular number 2 pencils to clean up my work, I hardly step into an art store anymore....unless I absolutely have to....
From the early 60s', Joe Barbera and William Hanna explain the process of animation from the Hanna Barbera perspective. I've never ever seen this before so this is pretty cool. I think HB's early product is terrific because there's still a whole lot of care in the preparation of their animated shorts. The drawings are well drafted, the timing works, colors look neat and the voices are great. Unfortunately, somewhere after the sale of their studio to Taft Broadcasting around 1966, the studio fell over a cliff! Don't get me wrong...there was still good things coming out from Hanna Barbera, just not so much. Anyhow, this stuff still fascinates me! HB's early animated cartoons like Ruff and Reddy were made for a budget of just under $ 4000 for a 5 minute animated cartoon. By the time they got to the Flintstones, the quality was upped and the budget became $35,000 for a half hour television show. I know it sounds like chicken feed today but the Rocky and Bullwinkle show had a budget that was paltry in comparision, roughly 1/4 the Budget of a Flintstones half hour!
Here's another discarded portfolio drawing that I had laying around. It didn't last long in the portfolio because of multiple reasons, the main one being that it was only there to serve the purpose of having more humans in it. My portfolio got a little too top heavy with cutesy animal characters and I was looking to balance it. This drawing got the boot a year after initially adding it. It's not that I thought there was anything wrong with it; just that I had things that I thought presented me a little better. I used to be very careful about letting people see work that I thought was below par or just not up there with my best. I don't worry about that anymore because even with drawings that you like very much, there's always going to be someone thinking that your work is not inventive, thoughtful, sincere, stimulating, subtle, organic, animated, etc (you get the idea). Once you reach a certain degree of experience, even the drawings that are not so great by your standards, may exhibit a quality that you may gloss over all together. Sometimes those quick simple little sketches exhibit a whole lot about your abilities as an artist. A quick story....Years after I went to school for animation and fine art, I took a life drawing class with a famous artist in NYC. In sketching out my first 20 minute pose, I was a little embarrassed by the drawing and wasn't in the mood to have my instructor critique the work. But as he walked behind me, he took a quick look at my drawing and exclaimed the following.... "Ahhh, a professional!" It was quite a good feeling to hear that, although it didn't make me feel any different about the sketch.. It did give me a certain confidence to know that even my half baked attempts at a good drawing are going to be tempered with an ounce of professionalism.
Here's a drawing I did for some project years back. It was in my portfolio for a while and then I decided to remove it for some reason, probably because it wasn't representing any specific bird. I change out drawings in my portfolio quite often to keep it fresh. I still liked the drawing however and kept it in a pile since then.
Obviously it's some rag tag bird, likely something in the seagull family. However, once again it's cobbled together from my imagination without a heap of reference which sometimes can be a good thing! Most artists will look at their work years later and retire or destroy a good deal of their drawings as being 'not up to current standard'.
This one has survived multiple trash sessions. It has some fun shapes in it and that's why I like it. The media was either an ebony or prismacolor black pencil on animation bond paper.
Does anyone remember this incidental character from any show that they can remember?
Here's a little quick sketch that I did of a pontificating fellow.
It was done in with an ebony pencil with plain copy paper.
Never underestimate the power of copy paper for pencil drawings...it's a great drawing surface for a couple of dollars per ream!
If you've noticed, I haven't posted a whole lot of cleaned up drawings in the past. The reason is simple; there's a power to the ruff sketch that comes right out of the imagination onto a clean sheet of paper. There's going to be a bunch of imperfections, but the power of the lines and the raw attitude of the pose makes it much more interesting to me than a labored over clean up. Besides, I can rough out a pose like this in a minute or two whereas a clean up will take me much much longer to lock down.
Bottomline, I'm able to post quick sketches much more frequently.
To this day, I learn a whole lot from rough drawings. It's almost like you can see how the artist approached the sketch. There's something about a really great ruff sketch that gets me totally enthused. The vitality of the drawing really takes over and makes the thing alive!
Now don't get me wrong...a really well done finished drawing can also be terrific...with the emphasis on 'can be'. But the truth is, some clean ups are merely adequate, and lose all the flavor of the original rough drawing because the rough is traced.
A direct tracing with a clean sheet of paper over the original almost always loses something in the process. Unless you have a master artist doing the clean ups!
When a great clean up artist is at work, he or she enhances the original rough by redrawing it, trying to plus the original.
I've worked with a few clean up artists over the years and some of them should have been animating because they were just that good. But they preferred working in the trenches because they did their jobs well and didn't have to worry about producing 7 feet of quality animation in a week. Thank god that we had these people content in their jobs because they made the character animators look sensational!
Anyway, getting back to the rough drawing above, a friend commented to me that this drawing wasn't all that rough. His point was that most of the detail was there and locked down in single lines.
Well, I've done ruffs that resemble lollipops with scribbles for legs and I've done drawings that have many of the elements close to locked down. But even with a drawing that appears to be close to done, there's still things that I would like to add or change before I finalize it.
OH by the way, I did this drawing today...not in 01 as I mistakenly scribbled on the bottom.
Well here's a couple of sketches of some heavy set characters. These drawings were done fairly fast and loose with a polychromos blue pencil. You might see some of my influences in the drawings although I didn't intentionally try to ape a particular style. A lot of times when developing a character, I may focus on body shape and body attitude over the basic head features, but in this case, I focused more on the facial expressions in both sets.
I don't know why, but I've drawn a lot of mice over the years. Here's a few more. I hope you're not too squeamish! Actually, this is a page from my sketchbook and the page size was a little too large for the scanner, but I think I got most of the page in. Just for the record, these sketches were done with a cobalt blue Polychromos pencil.
I like to switch mediums every now and then. I love to work with a thick black crayon or a sharpie to do some quick drawings, but I'll work with anything as long as the tool gives me a nice flowing line. John Kricfalusi introduced me to Primacolour Pencils on Mighty Mouse, The New Adventures, but my favorites are Blaisdell Layout Pencils, Polychromos and the now extinct Blackwing pencils, which I have a few stubs laying around the house somewhere. Sometimes, I like to take a cheap Bic pen and do some sketches. They're actually pretty great to sketch with and I like the line quality, which kind of resembles that Disney Zerox look of the 60's and 70's. Making drawings with a permanent pen really forces you to think before you lay a line down. I think it's a pretty good exercise from time to time.
I did this sketch the other night and just happened to clean it up a little while ago. As you can see by the rough, I noodled a bit with re-working different areas of the drawing, but the pose pretty much remained the same. If this was a piece of animation with this guy walking, the left arm and leg would be opposing each other in the animation. However, when I drew this up the other night, it didn't bother me. Maybe it should, though I still like the pose. Any comments? I kinda liked this sketch for a number of reasons. Mainly because it had a neat little attitude and has nice appeal. Everybody talks about the appeal factor and how to achieve it. I think it has to do with making a good flowing drawing that communicates emotion in a strong way. Fred Moore's drawings always possessed this quality because of the cuteness of his poses. But appeal isn't just limited to cuteness as drawings of Cruella DeVil, Captain Hook and Roger From 101 Dalmations also possess this quality. Any drawing that makes you want to look at it more than a few moments is sure to have appeal.
No, this isn't a post about Britney's Troubles. The drawing you see here I posted a few hours ago. Well, I did the drawing, thought it looked pretty good and put it up on the blog. But looking at it again about a half hour ago I had second thoughts. Although I liked most of the drawing, there were a few things about the drawing that bothered me, mainly the characters stance. Rather than just pulling down the drawing and keeping it off line, I made a change in one leg and a few minor ones to the rest of the drawing and put it back up here. Originally the right leg was bent in and didn't like the way the shoe was drawn. It's light on the drawing but if you look hard you can still see the erased lite blue lines. It's not a perfect drawing, but I like it better. I'm very critical about my drawings, that's part of the reason why I haven't posted any drawings over the history of this blog...... A good case of stage fright. I think you need an ego to create any drawing and it's important to have confidence in your abilities... but it's also important not to be happy with everything you do; meaning that you need to look at your drawings with a fresh eye. That's why most teachers tell you to walk away from your drawing and then come back to it and you'll begin to see the flaws.
Some friends said that I should post some of my rough drawings, so here you go. I'm a pretty fast artist, as a matter of fact, I can nail one of these drawings somewhere between 30 seconds and a minute, so they're pretty rough sketches, but mostly everything is there. My approach is pretty simple; I think of an idea, get the line of action and then build shapes around that action line. Afterwards I continue to build shapes inside the shapes and then fine tune the details, all under a minute. If the drawing isn't right, I can quickly do another one by using what's right about the previous drawing and then adding or subtracting from it. My drawings are really all about feeling, and even though I use shapes to get the drawing there, I'm more concerned about how a drawing feels. I've been criticized about my speed. Someone I used to work with called me "Stocko The Clown", because I used to revert to formula poses. I listened to the criticism and took it as constructive criticism. But the fact is, there are many other artists who could also be called the same nickname. That's because we all use stock things that we've learned over the years and we use them because it works in the drawing. And if it looks good in your drawing, you're going to use it over and over. Milt Kahl, Ward Kimball, Chuck Jones, Frank Thomas and Jim Tyer all used stock poses and expressions...so I guess I'm in good company. That doesn't mean you should stop and not progress as an artist. You should always be looking for different expressions and poses, but you should never throw out something that works either. My early influences have been many, but the strongest have been Preston Blair, Don Bluth, Fred Moore, Milt Kahl, Ward Kimball, Tex Avery and Chuck Jones. For a while back in the 80's, Bluth was a major influence and I started to follow that look, especially when I went to work for him. I can't tell you how many people told me to break free of that style and I have to a certain extent. But looking at these drawings, I can still see that Don's influence has some hold on me.
After finishing work on Tiny Toon Adventures, the staff at Warner Bros. went to work developing Animaniacs. A few months into development when we were locking down the stars of the show, I went ahead to animate some Walk cycles for Yakko, Wakko and Dot, which were received by the producers in a great way. Immediately after development, we went right into production minus our layout crew. We were told to draw our storyboards tighter in order to use them as layouts for the animators overseas. Eliminating layout might have saved the producers some money in the short run, but it put tremendous pressures on the storyboard crew. Yakko's World wasn't the first cartoon to be storyboarded (for me that was The Big Candy Store) but it was the most labor intensive.
When I was presented with the script, it was just the lyrics for the song matched to the Mexican Hat Dance. Since I sometimes take things too literal, I thought that it might be a magical kind of idea to have Yakko doing the Mexican Hat Dance, while pulling hats out of thin air representing the countries that he mentions in the song. So to get the full picture, hats would be appearing, disappearing, swallowing up Yakko and finally for the finale', exploding as he reaches the final verse of the cartoon. I thought it was a great idea because it felt like a throw back to some of that great animation from The Three Caballeros, Dumbo and some of those amazing WB Clampett cartoons. I was really excited at the opportunity to do something absolutely surreal for network TV. So, the first thing that had to be done was the research. I looked in book stores and in libraries for all the different hats worn around the world. I researched customs, clothing, dances..anything that would aid me in boarding the cartoon. Then I set down to work, roughing out my Yakko's World masterpiece. I spent the better part of two weeks roughing out the short cartoon. Unfortunately, most of the research ate into my boarding time. I was late with the storyboard and although the production execs cut me some slack for a few extra days, patience was wearing thin. Finally, I stayed up late one night and finished the thing. I was sure that all would be forgiven once they saw what I came up with. The next morning, my director and I were asked to present the storyboard to the producer. Armed with my masterpiece we proceeded upstairs to The Producer's office where we sat down and started to pitch Yakko's World. I flipped over the title page, showed my boss how Yakko leaps into frame and starts in with the hats when he stopped me. "What th' #&%^@# is this? Just have him point to the countries on a map!" I looked at my Director and then back to the producer and then quietly exited the office with my masterwork in hand. The only thing salvaged from the original board was...the title page and..... page one where Yakko leaps in. The rest found a home as a giant wee wee pad for my dog.
I was given another two weeks to RE-board Yakko's World with him pointing to a map. Again, I had to get some research (mainly a map) to accurately represent the countries that Yakko points to. Unfortunately, that was just the beginning on the headaches of working on this thing. First off, some of these countries are so small that they don't really register on the screen and second off, the writer of the songs' new lyrics had problems rhyming certain nations together. So in using creative license, he used so called nations like 'San Juan' to rhyme with Guam. San Juan was easy for me to figure out as a city in Puerto Rico but others were not as easy, and I have to say that I probably lost some hair due to the stress that Yakko's World put me through. The third problem was that the song moves pretty fast and there's not a whole lot of business that you can do between the short breaks. That was important to me because I thought the whole thing of pointing to countries was pretty boring. To help perk things up a bit, I had the countries light up as Yakko points to them, which you really had to do because many of these countries wouldn't be seen because of their size...plus remember that Yakko is pointing to these places at lightning speed. Another thing I incorporated was a little dance that Groucho Marx once did for (I believe) the movie Animal Crackers. One of our staff guys (I apologize for not remembering his name) animated this little dance with Yakko that was inspired by Groucho's dance in Crackers. Since it was a development type thing that wasn't being used in production, I thought some of it might fit within the breaks and liven up the thing, so I called for it. The other thing that I did was to have Yakko roll up in the map at the end, instead of the explosion of hats that I had in the original version. It just seemed like a good way to finish it up. I expected a good number of changes when it went for approval, but none were requested and it went into animation without a hitch. A few months later, I was called into editorial to see the finished version. Everybody, (myself included) was quite pleased with it. I recall being surprised that it was very entertaining. Warner's Executive Brass thought that it was so good that the cartoon was run in The Warner Stores and on The Fox Network as a teaser, months before the show hit the airwaves. Pretty much the way I boarded it is the way you see it on the screen. So here it is...Yakko's World.
Finally, after years of people telling me that my old website on AOL was a real piece of crap, I finally registered for my own domain name and will be posting new webpages there over the next couple of weeks. Currently it's under construction. Thanks to Kevin O Neil for pushing me over the finish line.
New site is $#@!#$%@.com, so keep it on your favorites list.
UPDATE!!!! AUGUST 17th, 2011
Actually with this blogger account, there is no need for a separate website anymore.
And BTW,
that other site hasn't existed for a couple of years now....